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Start bias: A civilizations start bias dictates the kind of terrain they are more likely to spawn into at the beginning of the game. These improvements confer bonus yields to their respective tiles. Some civilizations can build unique tile improvements with their workers. Some factions get unique buildings that confer better yields of gold, culture, faith or even better military upgrades. These units offer various military advantages for their civilization in the era they are available. Each civ has one, sometimes two, unique units that replace certain base game units. Each historical leader has a unique ability, often reflecting their real-life accomplishments. There are a variety of these bonuses, which I’ll be referring to by the following acronyms: We’ll be comparing the various civilizations by their unique bonuses. In this list, we will be ranking the civilizations into five different tiers S, A, B, C and D tier.
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So, if you’re starting your first journey through the ages of human history, or if you’re an experienced leader looking to try new factions, this tier list is here to show you the strongest and weakest factions in Civilization V. Civ V is now the franchise’s phoenix rising from the fire, to many it is their favourite and first entry to the series. Thankfully, the Brave New Worlds expansion came out and as they say, the rest is history. The switch from stacking units to one unit per tile, hexagonal tiles, and happiness mechanics that limit the player to five or six cities, made Civ V seem like more of a step backwards than an improvement. Veterans of Sid Meier’s timeless Civilization franchise will recall that Civilization V started life as a contentious entry to the series.